3D doesn't simulate tree stand shots, Joel, but you've got to get to your stand and back out, don't you? Say you're walking to or back from your stand, quiet as a mouse like you're supposed to...A nice buck jumps up and you have to maneuver around quick to get a shot at him. (It's happened to me on more than one occasion.) If you'vepracticed that kind of shooting, there's a very good chance that you'll get that deer. If you haven't, you get to watch him run off, waving that flag at you. Isn't thata pretty goodreasonfor practicing ground based shots to simulate that type of scenario?
Of course, if you're one of those guys who sounds like a herd of hippos going through the woods to get to the stand, the deer are going to be spooked and gone before you ever seen them. If you're one of those... uh...ultra macho he-men (

) who sling their bows over their backs because they're too too heavy to carryin their hands, it doesn't matter because there is no way to get ANY shot, much less a quick shot.
Did I ever say how silly I think it is to get so specialized to treestand hunting that you can't evenconsiderhunting any other way?
Back on topic...

Sure, a lot of the shots you run into at a good 3D shoot aren't shots you'd actually take in the woods. On the other hand, they do let you know what you are - and are not - capable of pulling off.