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Old 05-06-2005, 08:59 AM
  #31  
ShatoDavis
 
Join Date: Apr 2005
Location: Missouri
Posts: 1,429
Default RE: Comparing ballistics

ORIGINAL: rather_be_huntin

ORIGINAL: DM

Another thing, ALL of the bullets are NOT of the same construction, so NO MATTER what it says on paper they will NOT work the same on an animial!!!!

Drilling Man

DM and myself haven't always agreed but I agree with this statement 100%. On game performance is like having a 3 legged table. Of course you have the ballistics, and we'll include energy in this category, as mentioned in the original post but that's only part of the story.

Edit: I take it back energy is too important to be lumped with ballistics. Energy is an important factor and we now have a 4-legged table but you get the idea.

You also need good bullet contruction and I'll throw in one more, you need enough bullet weight (caliber fits here and you may prefer to plug in cross-sectional density here). Without any one leg it just doesn't hold up. So balistics are a good thing, there's just more to it.
I stated in the original post that I done these calculations using Nosler Partition bullets for each caliber. I was forced to use different bullet weights because of the selections for different calibers. I used some light for caliber bulets for all because I thought that would be the fairest. I wish I hadn't started this thread. Some debates can not be won no mattter how logical and unbiased your statements are.

I also want to point out that the only point where I mentioned the 270 was to give its data. My point as I've stated before was that ballistics or better yet the so called "flat shooting" debate really doesn't hold water. It was stated that this debate can compared to a four legged table. I say its more like a infinite legged table. You have to take into consideration 1.personal preference
2. disposable income
3. "what my granpa used"
4. whats already in the closet
5. Perceptions
6. advertising
7. what your favorite manufacturer chambers
etc.
etc.
etc.
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