LEACHES, WHISKERS, OR LIMB SAVERS???
#11
Join Date: Jul 2004
Location:
Posts: 178

Are you looking for speed or quietness? thats the question .
ORIGINAL: mrfritz44
Correct me if I'm wrong guys.............
Limbsavers = unnoticable
Leeches = 1-3 fps
Whiskers = 3-10 fps (depending on how they're trimmed and where they're put on the string)
Correct me if I'm wrong guys.............
Limbsavers = unnoticable
Leeches = 1-3 fps
Whiskers = 3-10 fps (depending on how they're trimmed and where they're put on the string)
#16

Definitely limbsavers...and I currently prefer leeches....and you might as well throw on the cable guard dampener and a modular or enhancer 2000 stabilizer instead of the doinker. 
Oh, and I found a nice little way to keep the leeches in the string is to use a rubber eliminator button instead of serving them in. I only started trying this recently so I cannot comment on the durability of the e-button/leech combo.
Hope this helps.

Oh, and I found a nice little way to keep the leeches in the string is to use a rubber eliminator button instead of serving them in. I only started trying this recently so I cannot comment on the durability of the e-button/leech combo.
Hope this helps.
#17
Join Date: Feb 2003
Location:
Posts: 2,413

One thing I do, that is very effective, is to eliminate any metal to metal contact from accessories. I put moleskin between the riser and rest, sight, no-peep. Vibration from the riser can very easily travel through the accessories, and some of them will great;u amplify the noise. Depending on the accessory, it can really pay dividends to eliminate any metal to metal contact.
#18
Nontypical Buck
Join Date: Feb 2003
Location: Warren PA USA
Posts: 1,512

Jason N--What arrow rest do you use with your FX? I use the Quiktune 1000.

A note about the Leeches not being durable: I can't keep them in my string for any more than about 700 shots. So, since my target doesn't jump the string

#19

Those string puffs are pretty badd...performance and speed. I've seen in a fall broadhead league those puffs fill up with water and cause an arrow to hit extremely low even at 20 yards.